About me

I’m passionate about VR having owned an Oculus Rift CV1 back in 2017 and then upgrading to an Oculus Quest 2 in 2020.

I use the Quest to develop VR games with complex mechanics such as Inverse Kinematics to make the game more Immersive as well as working on a head-based locomotion system to allow those with motion sickness to still gain a good VR experience with no limitations.

I am also working at Norwich VR both using VR in an industry standard as well as upgrading their technology to improve clients' experiences within VR.

What I'm doing

  • icon

    Game Development

    Using Unreal Engine 4/5 to bring ideas to life, using C++ and Blueprints

  • icon

    Web development

    Learning Web development as a side hobby, made this very website using it.

  • icon

    3D modeling

    I learnt Blender whilst learning game development and still use it. you can view my 3d work Here

References

  • avatar

    Brie Cary

    I am pleased to provide this reference for Joe Rudling, who has been an integral member of our team at NorwichVR for over two years. During his time with us, Joe Rudling has consistently demonstrated exceptional technical skills, a strong work ethic, and a commitment to delivering an outstanding customer experience. As an IT Technician at a VR games experience company, NorwichVR, he played a critical role in maintaining and troubleshooting a range of systems, including Meta Quest 2 headsets, SteamVR, and various software applications. His expertise in diagnosing and resolving technical issues with VR hardware and software was invaluable in ensuring our VR gaming sessions ran smoothly for our customers.

Resume

Education

  1. Norwich University of the Arts

    2022 - Current

    This course is a deep dive into unreal engine as well as C++ and working with other Indie devs, artists, full stop after team, either learnt or leaned, "and improving my communication soft skills."

  2. Access Creative College

    2020 - 2022

    This course went over game development in unreal engine as well as the design side on why gameplay elements are used as well as basic 3d modeling and Animating to import into Unreal Engine.

Experience

  1. NorwichVr Game Master / Tech admin

    2022 - Present

    •Helping people get through Virtual Escape Rooms with cryptic hints

    •Setting up VR Headsets such as Vive Pro with Wireless adapters and Quest 2

    •Setting up a Networking using Proxmox with opnsense and Ubiquiti equipment

    •Teaching a team how to use headsets and basic debugging

  2. Player Research Playtester

    Aug 2023

    •Testing a VR game and giving feed back to the developers on playability

  3. Newfangled Games Playtester

    Aug 2023

    •Testing the game during my university course to find bugs and playability issues and report them in a bug report

My Skills

  • Game Development
    80%
  • 3D modeling
    70%
  • Web Development
    60%
  • C++
    50%

Detailed Skills

  1. Technical Skills

    Unreal Engine 4/5

    Proficient in using Unreal Engine 4 and 5 for game development, including both Blueprints and C++ programming.

    UGame Development

    Strong understanding of game mechanics, physics, AI, and UI/UX design.

    Programming Languages

    Skilled in C++, HTML/CSS with experience in scripting and debugging.

    Problem-Solving

    Strong analytical skills with a track record of identifying issues and implementing effective solutions in a timely manner.

  2. Professional Skills

    Communication

    Excellent verbal and written communication skills developed through professional experience.

    Teamwork

    Proven ability to work effectively in collaborative environments, contributing to team goals and project success.

    Problem-Solving

    Strong analytical skills with a track record of identifying issues and implementing effective solutions in a timely manner.

  3. Additional Skills

    Project Management

    Experience managing tasks and timelines to ensure project milestones are met.

    Adaptability

    Quick learner, able to adapt to new tools, technologies, and workflows.

Blog

Contact

Contact Form